Ssryn Asavashra
Played by Fiendbasher
XP: 1,000
Saurian Acrobat
Assassin 2
Type: Medium biped folk, reach 1
Speed: 30 ft. ground
STR: 13 (+1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 10 (+0)
Vitality: 22
Wounds: 14
Melee Attack: +2 = 1(Str) + 1(Assassin) (+1 vs special characters) [Forte: Edged]
• Fang Dagger +4/5 (1d6+4 lethal; threat 18-20; Qualities: bleed, hurl, finesse)
Unarmed Attack: +2 = 1(Str) + 1(Assassin) (+1 vs. special characters)
• Punch +2/3 (1d4+1 subdual; threat 20)
• Bite I +2/3 (1d8+1 lethal; threat 18-20, Qualities: Toxin sacs)
• Tail Slap II +2/3 (1d8+1 subdual; threat 19-20)
Ranged Attack: +4 = 3(Dex) + 1(Assassin) (+1 vs. special characters)
• Throwing Knives +4/5 (1d4+1; threat 19-20; range 15 ft. x 3; Qualities: poisonous)
Fortitude save: +4 = 2 (Assassin) + 2 (Con)
Reflex save: +5 = 2 (Assassin) + 3 (Dex)
Will save: +3 = 2 (Assassin) + 1 (Wis)
Defense: 16 = 10 + 1(Assassin) + 3(Dex) + 2(2xAgile Defense) + 1(Dragon-Tailed) - 1(Armor)
DR: 2 = 2(armor)
Resists: None
Spell Resistance: 0
Initiative: +6 = 3 (Assassin) + 3 (Dex)
Action dice: 3d6
Lifestyle: 2
• Panache: 1 (+0 Appearance, 10s income)
• Prudence: 1 (20% Money saved/earned)
Legend: +1
Reputation: 2
Renown: 0
Origin Abilities:
• Cold Blooded: Requires only 1 common meal per day but suffers 1 additional damage per die from cold, and sickened for a number of rounds equal to half any cold damage taken (rounded down). If the cold damage source is continuous (such as from an environment), Ssryn is sickened until she escapes the source.
• Darkvision I: Ignore penalties from dim or faint light conditions.
• Practiced Athletics: If you spend an Action Die to boost an Athletics check and it still fails, you gain the die back after the check is resolved.
Class Abilities:
• Heartseeker: Base attack is equal to Career Level and attacks gain AP 2 when attacking special characters.
• Hand of Death: If you fail a Blend or Resolve check but don't suffer an error, and the DC or opponent's result is under 22, you still succeed.
• Cold Read: May ask a number personal questions equal to starting action dice about a character Ssryn sees or hears, once per session. The target may conceal an answer by spending 1 Action Die per question ignored.
Skills: Total = Ranks(5) + Attribute Modifier + Misc
• Acrobatics +10 = 5 + 3(Dex) +2(Insight) [19-20 threat range]
• Athletics +6 = 5 + 1(Str)
• Blend +2 = 2 + 0(Cha)
• Bluff +1 = 1 + 0(Cha)
• Crafting +2 = 0 + 2(Int)
• Disguise +0 = 0 + 0(Cha)
• Haggle +1 = 0 + 1(Wis)
• Impress +0 = 0 + 0(Cha)
• Intimidate +4 = 3 + 1(Wis)
• Investigate +1 = 0 + 1(Wis)
• Medicine +2 = 0 + 2(Int)
• Notice +5 = 4 + 1(Wis)
• Prestidigitation +8 = 5 + 3(Dex)
• Resolve +6 = 4 + 2(Con)
• Ride +3 = 0 + 3(Dex)
• Search +2 = 0 + 2(Int)
• Sense Motive +5 = 4 + 1(Wis)
• Sneak +9 = 4 + 3(Dex) + 2(Insight) [19-20 threat range]
• Survival 2 = 1 + 1(Wis)
• Tactics +5 = 3 + 2(Int)
Origin Skills: Sneak & Athletics
ACP -0
Feats:
• Dragon-Tailed: Has a massive tail in place of legs. -10 ft. Ground Speed, may not use Kick tricks. Gains improved stability quality (Considered Large size for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts as long as she is standing on the ground and not flying, climbing or riding) and Tail Slap I.
• Toxin Sacs: Your Bite I attack can transmit a necrotic poison (2d6 lethal, DC 12, 1 min. incubation). Poison is only transmitted if the target suffers 1 or more damage after Reduction and Resistances, and may be withheld on an attack-by-attack basis. You may transmit the attack's poison a number of times per combat equal to her Species feats.
• Knife Basics: All knives on your person are considered armed at all times.
• Basic Skill Mastery - Robber: +2 insight bonus and 19-20 threat range to Acrobatics & Sneak checks.
Stances:
• Wicked Dance: Your 1-handed melee attacks inflict 2 additional dice of sneak attack damage. You may not take move actions when in this stance (though you may still take 5-ft. bonus steps as usual).
Interests: +5 Knowledge bonus
• Language: Zshaersxaa (native)
• Language: Common
• Study: Cults
• Study: Poisons
• Study: Jungles
Proficiencies:
• Edged (forte)
• Unarmed
• Hurled
Advanced tricks:
Gear (Carrying X; Carrying Capacity 168.5/480)
General Equipment
Firesteel - 1/2lbs. - 8s
Canteen - 0.5lbs (empty)/5.5 lbs (full) - 5s
Bedroll - 3lbs. - 5s
Garrote - 1/10lbs. - 1s
Grappling Hook - 4lbs. - 12s
Purse - 1lbs./25 coins - 5s
Rope, Hemp, 50 ft. - 10lbs. - 6s
Thieves' tools - 1lbs. - 20s
Supplies
N/A
Transportation
N/A
Armor
Partial Studded Leather vest (DR 2; DP -1; ACP -0; Spd -0; Disguise +0; Qualities: ) - 12lbs. - 40s
Weapons
Fang Dagger [Superior Bleed Long knife] (1d6+1 lethal; threat 19 -20; Qualities: bleed, keen 4, finesse) - 2lbs. - 75s
Throwing Knives (10) (1d4 lethal; threat 19-20; 15 ft. x 3; Qualities: poisonous) - 1/2lbs. - 25s
Money in hand: Xs
Stake: 0s
Prizes (Max Prizes: 1)
Magic Items:
Ring of Vicious Prowess: This is a three piece puzzle ring which must be taken apart and put back together to be bonded to a new owner (level 2)
Lesser Essence: +1 Threat Range (melee attacks)
Lesser Charm: +1 Accuracy (melee attacks)
Cost: 18 Reputation
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